Padded. Any creature within the 15 ft. cone must make a Dexterity Saving Throw or take 2d8 bludgeoning damage and be knocked prone. With Wild Shape, druids can become unstoppable as they temporarily turn into animals of steadily increasing power. Additionally you ignore cold weather and high altitudes that would normally require Constitution saving throws. Additionally, once per long rest the wielder of this weapon can summon a Blue Guard Drake. While attuned to Ice you are immune to disease and can't be charmed or frightened. The book automatically turns the page if no matching word or phrase are found and "reads" pages at 1 page per minute. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. The sash has 5 charges and regains 1d4 + 1 expended charges daily at dawn. Fighting Style: The paladin gains the Interception fighting style. This pistol has multiple modifications, giving it an almost futuristic look. As the dart siphons more and more from the creature the blossom on the pommel of the dart begins to bloom. Perhaps this is indicative of 5E D&D's primary activity of fighting monsters. Armor (Plate), Artifact (requires attunement). Wondrous item, very rare. Immediately after you successfully hit a creature with a melee attack using the dagger, make a DC 12 Wisdom saving throw. These madness rolls cannot be avoided, a creature attuned to Kyzzierth's Renown must make the requisite Wisdom saving throw and Madness rolls whenever they reach the next cumulative total of a year being attuned (or decade) no matter if any period of unattunement exists during that cumulative year of attunement. Composed of the iron extracted from the blood of a thousand innocent slaves, this weapon was made to strike terror at a mere sight. When you do, any excess damage dealt to the raven carries over to your normal form. On a 20, the staff regains 1d4 charges. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 30 ft. radius originating from the paladin. If you want to discuss contents of this page - this is the easiest way to do it. Roll a d20: Weapon (hand crossbow), rare (requires attunement). As an action you can exhale a cone of red sap in a 40-foot cone. View/set parent page (used for creating breadcrumbs and structured layout). 1. The Lantern of the Rat Lord can also be used to ritual cast the spell; Find Familiar. When an attack is made against the creature attuned to these bracers, it can use its reaction to add its proficiency modifier to its AC. Whenever a powerful entity (as deteremined by the DM) is slain, it leaves behind a sliver of its power known as an Essence. When you roll a 20 to hit, you may make an additional attack. This weapon counts as a +1 flail. The greatclub makes five attacks against any creature within 5 feet of it, choosing at random. I hope this letter finds you as well as may be given the inevitable circumstances of its discovery. When you grapple a creature their movement is not reduced to zero but they cannot move further than 15 feet away from you and when you grapple a structure the whip and grapple point can support up to 300 lbs before slipping, so long as the physical structure can also support that weight. You can use your Wild Shape feature up to three times, instead of twice, unless you can already use it more. When first found the Fang of Zehir has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. If you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. General Wikidot.com documentation and help section. The Blade of the Broken King can hold 5 charges, dealing 5d4 damage. When all the gems are removed or destroyed, the helm loses its magic. The haft of this glaive is composed of living elf-wood, causing it to sprout blossoms or fungi (wielders choice) at the crossguard. While attuned to this item you gain the following Bond: An injury to the unspoiled wilderness is an injury to me. This essence manifests in the form of a crystal or gem colored appropriately to match the entity that was slain. This deck of cards can be used as a standard playing card set. Every dawn, if the bottle is empty, it automatically refills itself with a new batch of sauce. The pistol can be can be found on page 268 of the DMG, Wondrous Item, rare (requires attunement by a spell caster). For more items and homebrew D&D content be sure to visit our Instagram! It deals an additional 1d4 lightning damage on a hit. Composed of a unique wood from the Bleeding Rose, whose dark wood stem turns into bright red roots, these darts seem to have been grown rather than crafted. Winter's Heart adds a +1 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature immunity to exhaustion from cold environments or high altitudes. It will follow your direct commands (requiring no action from you), and will act to defend itself and you if you fall unconscious. The interior of this coat functions as a Bag of Holding. Nothing against the creator, items like these just turn me right off. The blade of this glaive glows with a faint flickering light. A creature with legendary actions is unaffected by the scroll. Find out what you can do. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. Warlords Bounty is a set of finely crafted arm bracers, set with multiple adamantine studs. Weapon (Whip), rare (requires attunement). The number of charges you expend is equal to the number of sorcery points the Metamagic option would normally cost. Weapon (flail), Very Rare (requires attunement). This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. Additionally, if Rupture or its wielder are subjected to fire damage, it gains a charge. Creatures that succeed on the saving throw take half damage and are not knocked prone. This deeply curved weapon has been stained with the essence of hundreds of different poisons used to coat it over the years of it's use. You don't add your Dexterity modifier to the damage of this attack (unless it's negative). Once you complete the quest, you become attuned to Oathkeeper. On a failure the creature must roll on the Long Term Madness table, the madness of which lasts for 1d10 years and cannot be healed outside of an act of the gods. Finally you can use your action to cast the Arms of Hadar, Hunger of Hadar, Dimension Door, Evard's Black Tentacles, and Plane Shift spells once each per long rest. Finally, once per day, while wielding this weapon you can use a bonus action to cause smoke to billow out from the head of the club for 1 minute creating a cloud of heavily obscuring smoke, a creature attuned to the Smoke Stick can see through the smoke as if it were light obscuration rather than heavy. The companion's attacks are now considered magical for the purposes of overcoming resistance to mundane damage. This time we look at 5e magic items. When you hit with an attack using this magic greatsword, the target takes an extra 1d6 bludgeoning damage, or 3d6 bludgeoning damage if the target is a beast. This wicked looking greataxe counts as a +3 Weapon. Optionally, the wielder can expend charges in increments of 2 to force a target hit by an unarmed melee attack to make a DC 15 Strength saving throw or be pushed back 5 feet per 2 charges expended. The druid class is one of the most versatile classes available to players in Dungeons & Dragons Fifth Edition. You have a +1 bonus to attack and damage rolls made with each of these bullets. On a hit the target takes no damage, but is instead restrained by the bola. Oathbound. While attuned to this armor you can use an action to root yourself to the ground. You gain a +1 bonus to attack and damage rolls made with this magic weapon, which has the finesse property, regardless of which form it's in. This beautiful blade, crafted from ancient valerian steel and enchanted with magics long forgotten, has a +3 to attack and damage rolls. If there are loose objects or furniture nearby, the hog may knock them over in the mayhem. Rupture can hold up to 5 charges, and it starts with 1d4+1 charge. The Orb can cool up to a barrel of liquid to the perfect drinking temperature in just under an hour. Weapon (Club), very rare (requires attunement). Weapon (any), artifact (requires attunement). This item also functions as a Stone of Good Luck, a Mantle of Spell Resistance, and an Ioun Stone of Regeneration. The bag weighs nothing. The bag can communicate with any creature that comes into physical contact with it and can understand any language. Every year that the creature stays attuned to Kyzzierth's Renown they must make a DC 10 Wisdom saving throw, this DC increases by 1 for every success and resets to 10 for every failure. Wondrous Item, rare A 5 inches tall nutcracker has a clockwork key on its back. This weapon is considered a +1 Greatsword and deals an additional 11 (2d10) slashing damage on a critical strike. The bag weighs 1/2 pound. If you act in direct conflict with that bond you may lose some or all functionality of the Spriggan Plate at the DM's discretion. Nature's Guardian. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 15 ft. cone originating from the paladin. If they already have the Interception fighting style they may pick a second fighting style. You can use each card from the shuffled deck as a magic dart. A matching set of bracers and a collar. Sentience. Magic Weapon (scimitar), very rare (requires attunement). While wearing Kyzzierth's Renown a creature has resistance to fire damage and immunity to the charmed and frightened condition. Wondrous Item (bracers), Artifact (requires attunement). You are considered proficient with this weapon if you are an elf or half-elf. Creatures that are fully afflicted by the spell are frozen in a block of ice. Based on Flux's current elemental affinity, one of the following effects occurs. Make an additional attack roll against a new creature within 20 feet of the previous creature. So, while she watched Oscar struggling uselessly to build up magic energy from inside the field of absolute silence they had been trapped in, Holly realized this was the perfect opportunity to make amends. If a spell requires a saving throw it is a DC 17 save. Mephits are friendly to you and your companions. Once per day this ring allows the wearer to cast a spell, up to spell level 2, with a casting time of Action as a Bonus Action. A restrained creature can use their action to attempt a DC 14 Strength check to break free. "Wondrous items include worn items such as boots, belts, capes, gloves, and various pieces of jewelry and decoration, such as amulets, brooches, and circlets. Additionally, before you make a ranged attack roll, you may use a bonus action to infuse the arrow with your life essence. This is my original series of Mysterious Wonderwares, organized by rarity. Even if the material component is not normally consumed by the spell, a spell cast with Sorcerer's Sand consumes the Sand. Few have met the gaze of the vengeful nature guardians depicted in its form and lived to tell the tale. To whom it may concern, fondest greetings! Weapon (darts), rare (requires attunement). To increase the Save DC or To-Hit a number of ounces must be used equal to the desired increase times 2, for example; a +1 modifier will take 2 ounces, a +2 modifier will take 4 ounces, a +3 modifier will take 6 ounces, etc. You can repeat this process until you miss, only targeting creatures that have not yet been targeted. Examples of such powerful entities and their respective Essence powers can include, but are not limited to; The Devourer grows in power with the wielder; gaining a bonus to attack and damage rolls and able to hold a number of infusion equal to half of the wielders proficiency modifier rounded down. Exhale a cone of red sap in a block of Ice the component. 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