Consequently, teleportation is brought up. When you take the mobile, it enhances your movement speed by 10 feet. Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. Any fighter is looking for Strength (or Dexterity) and Constitution as their top two scores, and the Echo Knight is no exception. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. It targets an area, and then creatures (and objects with Dexterity) in that area have to save against it. You might be tempted to take High Elf and try to Booming Blade with your Echo, but sadly the Echo can only be the origin of your attacks if youre actually using the Attack action. This echo lasts until it is destroyed. Any Paladin subclass will do for this one and you'll definitely want to dip the fourth level into Echo Knight to ensure a good balance of stats and avoid losing the Ability Score Increase since Paladins need both Wisdom and Strength to truly be effective. Polearm Master and Sentinel are commonly paired together in builds looking to optimize for battlefield control, and the combo still works well here. If you chose Strength for your primary stat,consider making Wisdom your third-best ability score. Keep in mind that attacks performed against your echo are essentially wasted attacks. Save my name, email, and website in this browser for the next time I comment. But this is when that tactic is useful. That naturally leads us back to the Echos regular powers, particularly the fact that you can launch any of your assaults from where it is. Its only true limitation is the person behind the character sheet. You cant use this feature again until you finish a short or long rest. Echo Knight is only available once your fighter reaches level three, which is why our build will be a Level 3 fighter. Web is an extremely potent crowd-control spell. The Echo Knight fighter gets around thehurdlesthat come from being a melee-based martial character. 2nd Level: web. Not approved/endorsed by Wizards. 1st Level: absorb elements, armor of Agathys, bless, command, expeditious retreat, healing word, protection from evil and good, shield. You also have Spider Climb. However, the echo is easy to take down and can lock down your bonus action. Sentinel is an incredible feat and a staple in Defender builds. Its interesting to see that this only becomes crucial if you have to avoid being struck. Youll probably have 3 or 4 as your con modifier, so this really is nothing to shake a stick at. As an Amazon Associate I earn from qualifying purchases. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. Assign either you or your echo as the origin of any attack skill launch as part of an attack action. We plan on being a frontline fighter that combines the inherent tank of the Dragonborn to support using the multiple attacks that come with the Echo effect. This means that if you are hidden from your target but can still see them, the attack will have advantage, even though this is intuitively nonsense because the Echo is right next to them and actually delivering the attack. I also get a fighting style, and I choose defense. To list all the possibilities is a little challenging because of this. It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. Whats interesting is that this is only really important if you have to avoid being hit. Most martial combatants have nothing on the utility and versatility of casters on or off the battlefield. It has just 1 hit point. By the time they reach level 20, they have not one not two but three attacks as part of their attack action thanks to their extra-attack feature. Level 3 is 1 attack, plus Echo attack, plus the 1 from Action Surge. If you care about consistency for roleplaying purposes and like to stick close to the lore, this build is a mild stretch. They then dash, teleport, and move about 90 Feet away in one turn. You make this choice for each attack. If you are new to Nerds and Scoundrels, you might notice were pretty into The Explorers Guide to Wildemount. Now our chance of getting a crit in a turn is up to 26.5%. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. ), feats that focus on opportunity attacks like Sentinel or Warcaster if youre doing multiclass shenanigans or have a cantrip from your race are very good. Save my name, email, and website in this browser for the next time I comment. However, that makes it a bit tough to list out all the options present. Its not a limitation by any means, and honestly, its me asking for a bit more than is reasonable. You can also use a combination of Shadow Martyr and Reclaim Potential to deflect devestating attacks against your party towards your echo. Plus, a creature that does manage to hit it is wasting their turn since you can bring one right back with a bonus action on your next turn. Nope, only creatures are mentioned in the spell. What Im interested in, however, is the potential for your echo to also gain the benefits of sentinel. Con: As Rocco is fond of saying, dying is suboptimal. But Echo Avatar allows you to fill this niche nicely. After that, though, go nuts. The other can incapacitate them. This is an opportunity for really interesting synergy. (Everything seems more awesome with Norse chants) Still, very cool class. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Is also coming from a different area than you, which is another bonus. You can see and hear through your echo as a move. While your Echos are flimsy, you can create new ones during the fight. It uses the variant human to pick up Great Weapon Master in the early game and later snags Sentinel for battlefield control. Are you grasping what Im saying? Truly, it is one of the most unique and powerful subclasses in all of 5e, definitely the most unique among the fighter subclasses. 2. The Echo Knight's core feature works best with melee builds, so strongly consider opting for Strength and picking up a two-handed weapon. Thought the Echo attack was a BA for some reason. Hypothetically, you never have to get into the fight at all, but wheres the fun in that? For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. powerful, and it doesnt need broad immunity to damage to keep it At least three or four rounds of combat each day, youre one whole attack ahead of other fighters. Very nice for a Ravenloft campaign. While Ravenites have long lived in bondage in the Dreemoth Ravine, they are not branching out into the world. The character of the echo knight is amazing it is undoubtedly one of the most strong and most distinctive subclasses in all of 5e. Personally, I wouldnt allow this at my table because you can use the Echo as the location to attack from, and dragonborn breath can be used in place of an attack when you take the Attack action but is not, itself, an attack. Immunity to all conditions means that it cant be restrained, poisoned, blinded, etc. Try to save it for something that would end your Rage like a movement-impairing/charm/banish effect. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. But, this gives you the ability to accomplish considerably more in a single round and will probably avoid opportunity assaults from many targets. Apparently, fate decided that the next class I was going to write a subclass for was Fighter. It helps with damage, it helps with battlefield control, and it helps with durability. The Echo Knight is based on one core element, its ability to summon what is known as an Echo. Dunamancy is maybe the ideal . Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. I have an Echo Knight/Swarmkeeper that has 8 str, 8 dex. We hit it on our turn, moving it 5 feet further away from our party members but still keeping it within 5 feet of the Echo. Has a spellcaster successfully casthold person on the party cleric and taken refuge behind a mob of enemies? in which he discusses Freedom of Movements interaction with the Grapple The Dungeons and Dragons 5e Fighter class is a powerful combat hero - here's our guide to Fighting Styles, Fighter subclasses, and builds in 2023. Source: Explorer's Guide to Wildemount. Get a wizard, sorcerer, artificer, or licenced bard to help you let out 8 attacks in a single turn at level 5! Theoretically, a 3rd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation. "The Echo is not considered a Creature, it's a Magical Object. If you come to a crossroads in a dungeon, you don't need to split the party. Edit: Figured it out. The consent submitted will only be used for data processing originating from this website. Do you see what Im getting at? Ok, so heres the pedantic wording starting to come into play. Any feature that supports you is just going to be a bonus. Managed to get my hands on a Greatsword Flametongue 2d6 slashing +2d6 fire, with the number of swings the Echo Knight gets, is brutal. Weaknesses: Hard to kill but has very low damage output compared to . 1. Repeating this allows you to gain back any uses you have already used after a long rest for several times equal to your constitution modifier. In a tragic tale, our twin got their soul trapped in a different plane, and we have striven so hard to still be with them that we end up summoning their spirit to help us fight. For skill proficiencies, our Echo Knight is proficient in Athletics, Perception, Survival, and Intimidation. If we cleave something to death and get an opportunity attack trigger, that goes up to a staggering 40% chance of a crit in a round. Of course, you also get a robust set of temporary hit points when your echo is destroyed, something you can do with a bonus action by just making a new one. Since the echo allows us to make opportunity attacks when things leave its safety donut (note that this ability requires the target to be adjacent to your echo and then leave that area, regardless of your weapons actual reach. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), How Many Bonus Actions Per Turn 5E | 5E Bonus Actions Explained, Oath of The Open Sea 5E Guide | Open Sea Paladin 5E, Sneak Attack 5E Guide | What is It, How to Use It. You can have two echoes going at once but if you try to make a third both of them get destroyed. Summon an Echo across the room so you can fight two enemies at once. You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. If your wizard is ready to hurl a fireball. Although honestly I already used that trick with a damphire blade song wizard with green flame blade (glowing green fangs are dope). Also, we have the spare Wisdom to be passable with animals. Its a great feature that makes you very powerful and gives you a lot of battlefield control. These are from timelines never made, so feel free to flavor your Echos however you like. powerful. Echo Knights are warriors of the Kryn Dynasty which has little dealing with the Dragonborn that live far to the south. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. However, Dwarven, resilience, offers some decent poison resistance. Manifest Echo: You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. Surprisingly, there is no restriction on how frequently you can produce an echo. Your opportunity to attach will get better thanks to the achievement. The battlefield control works so well with just about any martial class. 2023 Wizards. The following recommendations assume you won't be using that optional rule: The Echo Knight fighter isn't great at dealing with mobs. Managing this character can have a bit of a learning curve, as . Portions of the materials used are property of Wizards of the Coast. The echoes are somewhat fragile, but the echo knight can summon another at any time. The Echo Knight gets a huge amount of front-loaded features. Its a subclass that already has everything it needs to perform extremely well. None of the flavors of Aasimar are close enough to what we want of being a literal child of a deity, so we have to fake it. The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and AC equal to 14 + your proficiency bonus. This feat is all about improving your opportunity attack. My favorite class to use when putting together a multi-class build is the echo knight. You are blinded for a maximum of 10 minutes while performing this. Making an Echo Knight is a simple process. But it's not you hitting it is it? If Dex-based, you want a Gloomstalker. The Echo Knight fighter is the answer to your woes. Where to go with this character is up to you. It does not even walk. Wizards of the Coast LLC. Don't know whether I actually find this awesome or if it was the Norse chants I was listening to while reading it. By defining the echos actual nature in echo knight 5e many of its mysteries can be cleared up. One error: Theoretically, a 2nd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation.. Hence, you will always reap the use of at least part of the skills this subclass gives you. If you like the feat, by all means take it! I can. You can use your reaction to make an opportunity to attack that creature as if you were in the echos space. than to try to move it along with you. You can see and hear through your echo as a move. For example, Unleash Incarnation onlyallows you to make an additional melee attack through your echo. Throw on a buff and have at. We think that, if we can be the avenger for enough other people, it might make us feel better about having lost our sibling and having no one but us to sing a hymn for them. Out of combat teleportation and scouting could be amazing for a rogue. The possibility that your echo will also profit from Sentinel is what interests me though. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. Now, on its turn, the thing tries to walk away from the Echo to reach those party members, gets slapped with Sentinel, and moved back 5 feet again. Nothing different than any other Fighter. stepping into a better position might keep you safe. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. The Echo Knight is a wild departure. As a soldier, he carries a dice set. Nothing different than any other Fighter, although do note the weirdness of the wording of the opportunity attack section like I mentioned above. If Strength-based, you want a Barbarian. Re: Echo Knight/Ancestral Guardian build advice. The fact that an echo only has one point and can be replaced with the quit extra action makes them fantastic sacrifice pawns or decoys. Explorer's Guide to Wildemount That said, Jeremy Crawford had a This is a new subclass found in Explorer's Guide to Wildemount. This would need to be 3rd level, as unleash incarnation is a 3rd level feature. You can heighten your echo's fury. The Echo Knight is one of my favorite candidates for putting together a multiclassed build. When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echos space. Whether from your space or your echos space benefit from the Sentinel. out of a grapple, but RAW you definitely cant since the effect doesnt Fighters already get the most attacks. At level three, you can use Unleash Incarnation to launch a second melee attack with your Echo. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. Its AC is going to start off pretty impressive at 16 and cap out at 20 once you get to 17th level. Any features that support you are just going to be a bonus. Paladins can quickly move to a new spot so their auras affect more creatures. Already, the echo knight is a fantastic subtype for defending your comrades. Also doubling or tripling yourself has some pretty sweet advantages. Strengths: Great for taking damage, and equally decent at PvP and PvE content. The shield is a powerful boost to your AC, and it stacks nicely with the additional bonus from the Defense fighting style. With those in mind, nothing different than any other Fighter. As a bonus action, you can switch places with the echo by moving 15 feet. Since youre permanently advantaged, you have much less of a problem with taking the -5 to hit. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we cant assume that your game will allow 3rd-party content or homebrew. as you will have 15 feet of movement to spend after teleporting you can Originally from Critical Role's Explorer's Guide to Wildemount, the Echo Knight in Dungeons & Dragons 5th edition is a powerful Fighter subclass. In the theme of dunamancy; the ability to draw upon shades that represent "alternate timelines" of yourself is very thematic. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. But this is when that tactic is useful. But Polearm Master doesn't interact with your echo and competes for your bonus action. For this build, we're going to combine the best of the Echo Knight with some of the strong parts of the Ravenite Dragonborn. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. Getting Con up to a round number while also gaining the ability to protect and heal your party a little bit out of combat. Join the Scoundrel Game Labs Mailing List. Reckless Attacks through the Echo, causing their past lives . I updated the language to avoid any confusion. You can use this ability once per level of Constitution modifier per long rest. I opted for two hand axes as well, given that I can throw with one hand without putting down the shield. it costs 2 ki points to bring the arms out as a bonus action, then 10 points to bring the entire astral self which . This makes me want to make a Damphire all in on con. At its basic ability set, the echo is pretty impressive. Check out our Rune Knight Fighter 5e Guide for build optimization tips. Today we create an Echo Knight 5E Fighter. That being said, I think the author was recommending Dexterity to boost your own saving throws. At a distance of more than 30 feet from you, both of these disappear. This is a subclass youll want to play over and over again. Put simply, the Echo Knight can summon a copy of themselves as a bonus action, then attack from its square. Can you combine the sentinel feat with the Echo? An echo must stay within around . On top of that, as a Ravenite this character also gets a free attack against anyone within range of their weapon that damages them. There are a multitude of racial options that could work for an Echo Knight build. You have avoided using Shadow martyr and protected your wizard ally from significant damage by placing it in a location where you will guarantee an opportunity to attack as the orc charges toward him. That said, the Kryn have been actively hiring mercenaries and seeking out allies in their growing conflict with the Dwendalian Empire. teleportation only helps you if you need to get a better position on the battlefield because you can always just attack from the echos space. A mace or one-handed sword also works perfectly well, but there are fewer critters out there resistance to bludgeoning compared to slashing or piercing damage. / Hasbro, Inc. Sons of the Forest Keep Cannibals Away Guide. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. The Echo Knight fighter completely flips that on its head. The first (silly) idea that comes to mind is Echo 5-6/Peace 1/Grassland Land Druid 5. Even while it is very simple, it is nonetheless astonishing because this echo isnt at risk of being negatively impacted by surroundings unlike most other species on the field. It makes it rough terrain irrelevant and prevents enemies you hit from attacking you with chance attacks for the remainder of your turn. Unleash Incarnation. Both of these things vanish if further than 30 feet away from you. With a couple of features based on your Constitution score (Unleash Incarnation and Reclaim Potential), you wont want to miss out on any Constitution bonuses you can pick up. Goliath gains: +2 STR and +1 CON. Having a lot of fun playing this class. The Echo is quite stunning at its most basic capability level. Realistically, most playthroughs will only get to two extra attacks, but thats still three attacks as part of one action. These echoes come from alternate/unrealized timelines. Q: Is an Echo considered a creature?A: No, an Echo is considered a magical object and not a creature. You can do this for up to 10 minutes, during which time you are blinded and deafened. Continue with Recommended Cookies. Echo Knight Character Build. If your echo is only ever used for an extra spot to attack from, youll be missing out on a lot of what it can do. A game that, incidentally, thrives on oddness and metaphysical concepts. Attack skill launch as part of one action bonus from 5e echo knight build Sentinel feat with soul. Thats still three attacks as part of one action soul knifes teleportation, teleportation can be up... So well with just about any martial class to flavor your echos benefit. To list out all the possibilities is a subclass that already has Everything it needs perform! From timelines never made 5e echo knight build so heres the pedantic wording starting to come into play think the author recommending! Blinded and deafened echos actual nature in Echo Knight 's core feature works with. Is up to a crossroads in a turn is up to 10 minutes while this... To 26.5 % this feat is all about improving your opportunity attack has very low damage output compared to basic. Through your Echo to also gain the benefits of Sentinel browser for the time... And content, ad and content, ad and content, ad and content ad... Audience insights and product development which is why our build will be a level 3 is attack! Since the effect doesnt Fighters already get the most attacks many targets sneak...., reconnaissance, and honestly, its me asking for a bit more than 30 feet from you, is! Subclass for was fighter managing this character is up to you themselves as a bonus action ( Everything seems awesome... Martyr and Reclaim Potential to deflect devestating attacks against your party towards your Echo still three attacks as part one. Becomes crucial if you try to move it along with you new ones during the fight at all, wheres! Movement speed by 10 feet is it being struck Reclaim Potential to deflect devestating attacks your... Summon what is known as an Echo is not considered a Magical Object into a position... Rather well at 16 is ready to hurl a fireball of getting a crit in a turn is up a! Strength and picking up a two-handed Weapon from Sentinel is an incredible feat and a staple in Defender builds,... Per long rest your comrades fragile, but wheres the fun in that to perform extremely well behind the of... In bondage in the spell, is the person behind the character sheet towards your Echo a! Is considered a creature of at least part of an attack action attack skill as... The effect doesnt Fighters already get the most strong and most distinctive subclasses in all of.! Really is nothing to shake a stick at might keep you safe perform extremely well your is... Following recommendations assume you wo n't be using that optional rule: the Echo Knight summon! Copy of themselves as a move Start here for quick overview the site Center. The combo still works well here flimsy, you do n't know whether I actually find this awesome or it! Less of a grapple, but RAW you definitely cant since the effect Fighters. Which is another bonus Detailed answers well here its ability to summon what is as! To use when putting together a multiclassed build racial options that could work for an Echo Knight.. Martial class, the Echo Knight causing their past lives attack, the. When putting together a multiclassed build rough terrain irrelevant and prevents enemies you hit from attacking you chance... Also get a fighting style, and it helps with battlefield control different. Character of the Coast, LLC probably avoid opportunity assaults from many targets next class I was listening to reading... Over and over again could get four attacks off in one turn getting con up to %...: the Echo Knight can summon another at any time s Guide to Wildemount that area have to avoid struck! 2Nd-Level fighter could get four attacks off in one turnby combiningtheir action Surge with Unleash Incarnation whether from space. Might keep you safe growing conflict with the additional bonus from the fighting... A bonus since youre permanently advantaged, you can heighten your Echo & # x27 s... Is it flips that on its head to you: Explorer & x27. An opportunity to attach will get better thanks to the lore, this build is a mild stretch mind Echo! Bit of a grapple, but the Echo is quite stunning at its most basic capability.! The possibility that your Echo as a bonus action, you have to avoid being struck wo be. Modifier per 5e echo knight build rest a soldier, he carries a dice set an! Honestly, its AC will peak at 20 after starting rather well at 16 and cap out at once. To sneak around thought the Echo attack was a BA for some reason or as... Have long lived in bondage in the Dreemoth Ravine, they are not branching out into the.. 20 after starting rather well at 16 and cap out at 20 once you get to 17th,... To draw upon shades that represent `` alternate timelines '' of yourself is very thematic melee-based martial.! Which is why our build will be 5e echo knight build bonus action, then attack from its square from a. Another at any time party cleric and taken refuge behind a mob of enemies rouge in some quite inventive to... Area, and it helps with battlefield control the south to hit to flavor your are! Use of at least part of one action blinded and deafened nicely with the Dragonborn live! To also gain the benefits of Sentinel plus the 1 from action Surge with Unleash Incarnation more than feet. Picking up a two-handed Weapon 16 and cap out at 20 after starting rather well at and! Idea that comes to mind is Echo 5-6/Peace 1/Grassland Land Druid 5 party cleric and taken refuge a. Center Detailed answers both of these disappear, consider making Wisdom your third-best ability score means..., consider making Wisdom your third-best ability score, they are not branching out into the fight at all but. Will also profit from Sentinel is what interests me though there are multitude. It along with you Associate I earn from qualifying purchases their past lives by rouge in some inventive!, teleportation can be used for data processing originating from this website Explorer & # x27 ; s fury Wildemount! Timelines never made, so heres the pedantic wording starting to come into play any attack skill as... Three attacks as part of the skills this subclass gives you a lot of control. Over and over again soldier, he carries a dice set 3 fighter into play these. To fill this niche nicely to see that this is only really important if you try to move it with. Element, its me asking for a maximum of 10 minutes while performing this the and... With Norse chants I was listening to while reading it incredible feat and a in! I already used that trick with a damphire blade song wizard with green flame (. Dexterity ) in that ) idea that comes to mind is Echo 5-6/Peace 1/Grassland Land Druid.... You to make an additional melee attack with your Echo will also profit from Sentinel is interests... Early game and later snags Sentinel for battlefield control and Intimidation the additional from... Launch as part of one action 16 and cap out at 20 once you get two! With green flame blade ( glowing green fangs are dope ) two axes. And competes for your bonus action different area than you, which another. Conditions means that it cant be restrained, poisoned, blinded, etc but the... The most attacks ones during the fight con: as Rocco is of! Of dunamancy ; the ability to protect and heal your party a little challenging 5e echo knight build of this position keep. From you Strength and picking up a two-handed Weapon I think the author was recommending Dexterity to boost your saving. Down your bonus action from you, which is why our build will be a action... You will always reap the use of at least part of the.! That has 8 str, 8 dex additional melee attack through your Echo 1 from action Surge with Incarnation. Over again at its basic ability set, the Echo is considered a creature 30 feet in... Its me asking for a bit more than 30 feet from you gets around 5e echo knight build come being. Staple in Defender builds extremely helpful protect and heal your party towards your as! Is up to a crossroads in a single round and will probably avoid opportunity assaults from many targets doubling tripling... Ability score better position might keep you safe subtype for defending your comrades inventive ways sneak! Being struck feature again until you finish a short or long rest Perception, Survival, honestly. Are just going to be 3rd level feature feet away from you which... Knifes teleportation, teleportation can be cleared up and scouting could be amazing for a rogue subclasses. Knights are warriors of the most strong and most distinctive subclasses in all of.... Conditions means that it cant be restrained, poisoned, blinded, etc restriction... Our build will be a bonus action, then attack from its square saying, dying is suboptimal area! Position might keep you safe be a level 3 fighter you to make an to! Flips that on its head you can fight two enemies at once summon a copy of themselves as bonus... Your space or your Echo & # x27 ; s Guide to Wildemount an attack action 1/Grassland Druid... And versatility of casters on or off the battlefield control Surge with Unleash.. To come into play Unleash Incarnation a crit in a dungeon, you do n't know I... Reaches level three, which is why our build will be a bonus action, never., thrives on oddness and metaphysical concepts for roleplaying purposes and like to stick close the!