JavaScript is disabled. A properly set up box group can do everything but the final mission easily. But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. A: Your merc will Dismiss himself. The key is the respawn time for the zone. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. At level 5 it gets its second ability, with third obtained at level 15. Hey no time like today. Burn: Your merc will focus primarily on damage, always assisting the main assist. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. For example say you shrouded to level 10 Your mercenary will be free again. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. topic on the EQ forums. The first vendor is level 75, and each vendor after that is available every 5 levels. There are only a small handful of places where you have to fight more than one mob if you don't want to. Mercenaries are the answer to Everquests "grind" and Must-Group to level. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. You can hire a Mercenary at any Mercenary Liaison. Keep clearing until you reach the bridges over water in the northern most area. Thanks for pointing that out. It's still pretty decent at the 80-82 range, though there are better places. Let the mercenary do all the work for you. You can manage your merc's appearance clothing via your persona window. Joined Feb 1, 2009 Messages 62 Reaction score 0 . So I will fix that. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. What that means is he just won't do anything. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. There are 2 nameds plus a named treant you can easily access if no one else is killing them. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. You will need invisibility, levitation, or balls of steel. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. Once you reach the wasps that are over there, start killing the wasps. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 Question - - AFK Merc XP guides? | RedGuides: EverQuest Multi-boxing They have low HP, but can hit hard with spells and melee. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. Edited in general directions to each zone and a blurb about the benefits of being on a live server. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. This zone is also a hot zone some times so it can go even faster than it already is. Hearthstone Mercenaries Leveling Guide - Fastest Leveling Up The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. 1 of 2 Go to page. Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level. Or at least a bunch of boxes with healer mercs. The run to it is also very short. This is no longer a viable leveling method. They can take a long time, but with a little research and experience you can get the times down on her missions as well. At around 91, head to the southern portion of the zone and start killing critters and ghosts. EverQuest AFK Leveling (and AA) Guide: It's all about 3 Boxing All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. Passive: Your merc will not attack anything. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. They do not have much in the way of HP, but can hit hard. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. You can actually come here about 60-61 and kill in the area around the zone in/out. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. Go in all the buildings. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago The lower level ones spawn outside their cave, with higher level ones as you move back. Thank you! Find something else. Also assuming you don't have access to a Druid or Wizard. Only downside is that it's a hell of a run out to it. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. EQ Resource - The Resource for your EverQuest needs The experience and potential money are fantastic though. EQNext (EverQuest Next or EQN) has been officially announced! Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. Entire house is pretty much open at 26. In the second city, kill Doomfire mobs until 70. It's called No Heroism Without Fear and begins at Investigator Drolmer. These can quickly take you to 64-65. So make this the exception to my disdain of HA leveling. This is a list of all the / type commands which can be used in Everquest. A discussion community about the greatest MMO of all time! The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. Only thing that sucks is most of the mobs do AoE damage. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. Your merc will balance his abilities in defending and attacking the enemies pulled to him. I believe the camp is called Library Camp commonly. Otherwise, kill puslings and bubonians. Abstruse armor is very serviceable. your mercenary comes equipped with the armor and weapons he needs. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. True - but depending on the area / level / buffs needed you can set up for AFK and go out to work for the day - then come home and spend your time grinding. It'll give an Undead oriented hunting guide. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Make me want to fire up the game again! From the time your mercenary dies to the time you can Rez him is 5 minutes, just like when you'd suspend him. This works out to 4 AA (6 AA on Test) an hour while AFK. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. Do the research on your own on Allakhazam. The Rogue merc does melee damage where as the Wizard merc will nuke, all pretty basic. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. Use mostly water pet in Classic era. Maybe talk about Guard Hanarn or Harnan? Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. It was something I have wanted to do for a while but never had the time to do. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. Pick one of the two camps and go nuts. I played a cleric for 9 years until I finally left. A lot of factors can go into a group or solo play. This guide is a solution to that problem. Mobs run on live side so ignore it. I don't like them and only do them if guildmates beg me to. Spend 48-52 in the area around where you zone in and the northern areas of the zone. It's the only level range I feel that you should be here to the exclusion of anywhere else. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. I forget about that guy. You can get yourself a mercenary for free to help in your leveling. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. One or two nameds are easily accessed from here. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. Head through the city in the mountain area toward Blightfire Moors. That said, I have seen plenty of people level characters solo and F2P. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. Turn in the quest as you complete it. All rights reserved. So there is a level 75 vendor, 80, 85, 90 and so on. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". Pathing will get you killed. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. The good news is money is now weightless! That's all I have for now folks. Hardest part of this zone is not dying in the fields. I will add something in about him. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. The Mercenary Liaison in Cresent Reach is due east of you, if you follow the path you'll run right into him. If you're geared up or grouped, kill iksar golems as well. everquest afk mercenary leveling guide I prefer to stay out of the fields if at all possible. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. A: Oh yes he did! This is very repetitive, boring, and slow. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. Just be careful as everything has a huge aggro range and the pathing can mess your world up. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. There is a little city area as well on the far side of the canyon that is a good place to set up as well. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. I normally just move a group through various mobs, killing everything. It isn't bad, but you start looking at 2-3 mobs per 1 percent. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. Sadly neither zone is a hot zone. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. All About Mercenaries | EverQuest The north camp is the three rooms near Muramite Proving Grounds. They are in the places where the guards used to be. I know there are a LOT of mobs you can access off this area, but have no idea what nameds if any are common here. When you get a new mercenary, it starts at Level 1 with only a single ability. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. When you suspend your mercenary the button will change to Unsuspend. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. This amounts to tens of thousands of AA's. I hope this just expands on his already awesome work. This format works best for me and it's much easier to update than what I used to do. At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners.

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