i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. Yes I know that, but does it matter? - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Armor strip and DoT damage make Heat excellent for all factions across all activities. Heat is considered by many as the best simple element in Warframe. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Combined Element:+75%, Some ideas for the Bronze IPS mods: Im sorry for the long post, im just trying to reply to everyone without double posting . The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. Damage = impact + puncture + slash + elemental Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. Learn everything about Warframe's Ash. Increases effectiveness against enemies with Shields, especially Corpus units. Slash: Slash Damage is one of the three physical damage types. (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). Puncture as a base element is good against armour. . 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. Sign up for a new account in our community. There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. If you're doing a long survival run, then there are certain requirements. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. Puncture vs. Impact vs. That is very important. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Each of these will have an elemental status tied to them. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier Espaol - Latinoamrica (Spanish - Latin America). If you had to choose one stat, which would it be? New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Combining two elemental mods will create a combined element. Premium Powerups Explore Gaming. Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. Impact Damage is one of the three physical damage types. You need to be a member in order to leave a comment. Unable to move or attack for 3 seconds. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. 6 . Only to then have the community complain that they want harder content. Sourced from official drop table repository. i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. When you use a puncture weapon against an armoured target you do more damage and vice versa. which is why in my suggestion, there would be effectsthat bypasses armour and shields. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. Slash only seems broken because armor mechanics in this game are. Icon Puncture: Puncture Damage is one of the three physical damage types. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. It is fantastic against the Corpus but horrible against heavily armored Grineer. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. It's tough to top Viral in the current meta. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. Create an account to follow your favorite communities and start taking part in conversations. you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. weighting the slash with +slash% will increase the chance for slash proc, and hi. As armor reaches infinity, damage approaches 0, with the exception of Bleed. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. Reloads are faster while sprinting, even more so in Gauss' hands. Chains between enemies up to 3 meters from the target. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. and if you dont have the elemental mods you need to build optimally. Genshin Impact is a free-to-play action RPG developed and published by miHoYo. Rupture It causes enemies to flinch and recoil backwards. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Enemies cannot recharge their shields naturally while Magnetized. You rarely see Radiation used in high-level content except for status primers and niche builds. Request. You can't use it against Infested or mechanical enemies. ), You need to be a member in order to leave a comment. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. Manage all your favorite fandoms in one place! Puncture WARFRAME Wiki is a FANDOM Games Community. Only to then have the community complain that they want harder content. Update 11.0 (2013-11-20) It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. Each proc has its own value. Search within r/Warframe. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). Radius increased to 6 meters at x10 stacks. It's not without its flaws though. Main: Roasted chicken with roasted potatoes and green beans. Now. WarFrame PvE MMO-Lite . If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. Just about every endgame build in Warframe uses Heat. Void and True damage are two unique damage types that are fairly rare. On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. 2,000 Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. IPS: +50% Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Most builds in Warframe take advantage of the Hunter Mods in some way. Bring some form of armor strip to maximize Viral's damage output. these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. It's scaling armor that breaks it. Covering the hottest movie and TV topics that fans want. It only works on organics due to the weapon's nature. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. Update 11: A new damage system was introduced along with new mods. The simplest solution would simply be to buff the IPS mods with secondary stats. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. Anything with more than 50% of its IPS damage as Slash should split bodies. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing That was what I was looking for. (~6x Neutral). Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). Status Effects General The status effect of Impact damage is Stagger. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. At low levels, IPS fine. WARFRAME Wiki is a FANDOM Games Community. Valve Corporation. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Explain why my friend said not to get the Cernos bow cause it impact damage. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. Manage all your favorite fandoms in one place! Or is it similar to where you get more experience killing Grineer then Corpus and Infested? Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. It has no damage modifiers or unique status effects. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. same with reload/fire rate mods. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. Browse our network 9 Unlike the other status . Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. sooner or later, Slash will be nerffed againor become useless against enemies. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. 1. Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) 5. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. The go-to source for comic and superhero movie fans. Classic and satisfying dish with garlic, lemon, and rosemary. I just feel like I have ammo issues too much with it, but it may not be the case for you), Acceltra guide by The-Simulacrum-Warriors, galvanized scope is bad (dont work on aoe or slash + too hard and cba), if no primed ammo mutation just use normal one or vigilante supplies, can use serration as primed faction mod replacement, use rime rounds over primed cryo rounds in sp (slash dont scale with elemental so more viral proc better), if have (external) fire rate buff can take vile acceleration out for smth (see below), set sprint as toggle (and keep it toggled on ofc) for permanent reload buff, viable replacements: Serration, Bladed Rounds, Galvanized Aptitude, and Hammer Shot, most consistent: Serration (amalgam version also works well with this gun, good QoL), highest possible dps: Bladed Rounds (when stacked with primary merciless, but much weaker initially), best vs high level enemies: Galvanized Aptitude (enemies live longer so can stack more viral for more damage), best secondary replacement (if one of the above is already in build): hammer shot. Naramon Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. So i just started playing warframe again and am still learning the new damage system. 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter. Slash is the best IPS damage type. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. Increases effectiveness against enemies with Shields, especially Corpus units. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. (Half the damage of Puncture). So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Thanks! Puncture Rifle Impact you wont be sitting for so long hitting the same target. as well as just because you have one and you At low levels, IPS fine. Slash tiberon Grants a high burst of damage on certain enemies. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) Stacks to 325% increased damage at x10 stacks. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. A combined element's damage value is based on the sum of both simple elemental mods used to create the element. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. That said, it is beneficial to put a physical damage mod for the damage that it is the highest. Credits Required To Max Melee units are unaffected by Blast's status effect. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. each stack has individual duration. Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. If you're a new player, we recommend Corrosive and Heat. +30% Impact So the damage of a weapon can in a sense over ride the base status of the weapon. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. Gallery Old appearance Patch History Update 11.0 (2013-11-20) The only thing keeping it from being on the number one spot in this tier list is that it's very situational. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. All trademarks are property of their respective owners in the US and other countries. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. Learn everything about Warframe's Ash. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. ((100 + 50) * 10 / 100 = 15). The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). For example: Burston is 10 in each category. 5 All in all - they're secondary mods, nothing more. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. (1.3*3.7=4.81 vs. 4.6). Recommended for use with weapons that have a higher Impact damage than other damage types. Sounds weird doesn't it? In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. You need to be a member in order to leave a comment. Stat-wise, the Tenet Livia is a fantastic melee weapon. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. It's easy! Cold is great for damaging shields and certain Grineer heavy units. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. Base Capacity Cost making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. A mod for +10% puncture would do absolutely nothing. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. sooner or later, Slash will be nerffed againor become useless against enemies. Vendor Sources Combined elements are created by applying two or more simple elements onto a weapon. A +10% slash would make the weapon deal 5 more slash damage. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. Zugang! The fact that people stay away from impact weapons if they can is a great example. Asked by Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. Let's go over how they work. 599K subscribers in the Warframe community. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. yes it should, but it shouldnt make enemy levelredundant. Sawtooth Clip: +90% Slash, +90% Status Duration :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. The only I/P/S damage mod worth equipping is Accelerated Blast. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Only increases the Impact damage of rifles. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. . with negative impact riven, you can make whipclaw to be slash-puncture only. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. they have changed the way armour scaling works, so slash is not as important as it used to be years ago. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. By The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit.

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