As the Librarian, there will be a trapdoor in the back of the stage (behind the props) that will open. Be sure that the person who doesn't get this achievement on the first playthrough starts the game and invites the other on playthrough 2 or 3 so you both get this achievement: As the Explorer, Turn left and walk to the other side of the room. We Were Here Too - Puzzle Solutions A straightforward guide to solving the puzzles of We Were Here Too with images. It should be in the same row as the white pawn. Lost in a frozen wasteland and split up from your partner inside an abandoned castle, the only possession you have left is a walkie-talkie with a familiar voice on the other end. You have to go on elevator in "0 floor". For this playthrough we are sacrificing the other player. WORST GUIDE ON EARTH. For this puzzle Player 1 and 2 have to work together using the pipes to make the correct coloured gas and direct it to the correct gas canister in Player 1s room using the pipes and rotating them. Player 2 once the lift has stopped head left go across the first lift you come across, head left and go down the slope. !Keep winning at life! This item will only be visible in searches to you, your friends, and admins. Go downstairs and pull the blue lever on the wall opposite of you (it should be in plain view from the stairs). You must set in your book now in the correct order. Player 1 pick up the sprayer and use it on the gigantic plant a few times. Put the crystals into the machine then move up the stairs and into the lab. Player 1 still in the dynamite lift press go up one level. On Player 2s wall an electrical grid shows which fuses work next to each other, Player 1 must tell Player 2 which fuses are already placed onto the Tesla coils and Player 2 must tell Player 1 which fuses can work with the previous coil. Behind the candles in Player 1s room is an object with a crystal ball on top. Walk through the door and all the way down the stairs, until you see a flooded basement and 3 colored valves. The first player must explain this to the second player, and he must adjusts the parameters of his watch to the clock of the first player, and then clicks on the button below. Together. If no mistakes were made and there were zero deaths, you will both earn: As the Explorer, you will see a book on a pedestal in the middle of the room. In player 1s room. Player 1s solution from left to right is Axe Hammer Sword Mace. It is limited in time and should be prepared for it. You see now an old, broken mine with a lot of wodden elevators. You must take the necessary seeds and plant them on the bed and watered it with the correct liquid. The player of the two-lever room must go to the empty fountain and go down the stairs to turn the valve, which will launch the puzzle. You need to stop a needle in the green to turn on 3 green lights above the generator to complete this minigame. https://twitter.com/KatFTWynnFollow me on Instagram! 12.4k Likes, 494 Comments - President Joe Biden (@potus) on Instagram: "The last time we were here together, Russia was amassing its troops on Ukraine's border. Move the White Queen (back row of pieces, 5th space from the left and is the tallest piece) diagonally to the left two spaces. The lifts work in tandem, when one goes up the one on the other side will go down. Assisted in escaping the Storage Room ..and no the answer is not a nose. Put the green one with the two headed plant (PO) back into the splitter to get two more vials OX and PL. Choose a wave on which there will be another line and tell the second player below how it looks and how much it needs to be changed. Assisted in escaping the Dark Hallway ..and learned about cardinal directions, Vlad The ImpalerPerfect play Spike Hall2 guides. Exit out the lift and head right all the way to the dinosaur skull lift. 11.4 509. Pick up the two yellow fish like plants we planted earlier and next to them plant the blue plant with mushroom tentacles and also plant the purple squid plant which to grow we have to use the purple fluorescent liquid so use that. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Once there the players must use the two levers to input the coordinates onto the map. As player 1 grab the red mushroom chemical (FB) from the rack, rotate the rack left to pick up the crab yellow chemical (PJ), move right place them both in the mixing device and press the button giving us a carrot chemical OT. If the player in the cave correctly placed the characters, then the player on the bridge will not have difficulty passing the bridge to the end. One combines two components into one, the second disconnects one component into two, and the third is needed to connect the 3 components that are indicated below the stone in the table (OH, OT, PF). And in the other corridor both levers work. After receiving the black potion, you need to fill it in the sprayer, which lies on the table next to the recipes in the same room in which you received the potion. Go on the following steps to pass this puzzle: Both players take turns going up to the cave passages and find 2 levers. OL = oxyluoroborate (potato with eyes) Player 2 at the top of the stairs head left and to the compass like console. Player 1 should wait by the diamond lift entrance on the left hand side. Go on the right way and you can enter a small, dark cave. After that, clicks on the mechanism itself. One player places weapons, and the second shields. My buddy and I have matched these fucking stupid signals multiple times, and not once have we gotten a match, only stupid annoying music that keeps fucking playing. Player 1 turn around from the dead plant head through the door and the corridor, then head left and up the stairs and left up some more stairs all the way to the top. We Were Here Too | Full Co-op Walkthrough - YouTube 0:00 / 1:14:34 We Were Here Too | Full Co-op Walkthrough Immersive XP 4.82K subscribers Subscribe 140K views 5 years ago This video is a. Player 1 With the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. Lord: There is a sewer with the symbols behind them, glowing red. Player 1 head to the turnstile and use it. Back track until you reach the closed blue gate. Popular user-defined tags for this product: Check out the entire We Were Here Official franchise on Steam, We Were Here Together: Original Soundtrack, 126 Curators have reviewed this product. Tip: If you can not see well because of the water level, hop! Player 1 head back on top of the building and to the antenna monitors. http://ko-fi.com/Buttons/Buy/18154MNY16X4L98% of the art on my channel is done by me :DSubscribe and Win!If you enjoyed yourself, like the video! When you get to the next staircase leading into a new room, follow along the right wall and you will come to an open green gate with a staircase leading down behind it. Giving PB, Place PB back into the mixer along with the yellow vial with the carrot (OX) this gives us a yellow vial with a blue carrot (AM). There are 5 of it in the room and you need to light them all. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must . We Were Here is the free pilot episode in a series of cooperative standalone puzzle adventures. Both players must take a book from there. If you believe your item has been removed by mistake, please contact, This item is incompatible with We Were Here Too. Remember the picture next to the entrance door. And three devices. The new puzzle adventure We Were Here Too is now available on Steam. Dunno the true answer, but its wrong in this diagram. Player 1 now needs to press the button in the center of the room once. Whilst the solutions are fresh in your memory replay the final chapter this time Player 2 sacrifices themselves. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2261151465. Can you ever truly escape?https://store.steampowered.com/app/1341290/We_Were_Here_Forever/. The left lever moves the left/right and the right lever up/down. Head to the mine cart and put the newly harvested plants in the mine cart and hit the lever. Please refer to The Cathedral for more information. Achievements for Steam and Xbox are in almost all cases the same as the PlayStation 4 Trophies. Move the Black Pawn (front row of pieces) that is 5th from the left two spaces forward. Turn off the yellow switch and leave the blue switch on. The symbols below indicate the types of pipes and their location in the slots. Yellow knight needs to spin once (to face forward) so we need . Then harvest, Plant the long grapes seeds and use the red liquid in the mug then harvest, Plant the blue angel winged plant and pour yellow cup on it then harvest. PEASANT: You must direct Lord to move the knight towards the other soldiers on the board protecting the castle. When you open the door at the end of the maze, you will both earn your respective roles' achievements. All rights reserved. . In this chapter the players will be separated and will unlock different trophies. It's pretty simple. Player 1 head through the now open blue gate to the turnstile and spin the crank. Now outside head left around the building and use valve 3 (triangle) on the large garage door. Now we have to create a poison to kill the overgrown Venus flytrap plant. The task is to arrange the pipes so that there are no leaks in any of the rooms. Player 1 head outside and through the wooden gate. Unlocked by Player 1 in Chapter 10. We have both traded places, send pictures and videos to each other, and still NOTHING. You can see in front of the map two levers that are responsible for the coordinates. The final painting is downstairs in the far left corner next to the clock. Walk under the white gate to the compass on the ground. Finally pull the switch on the console. Player 1 will press the right button and a radio frequency in blue will appear on their monitor, they now must describe the wave to Player 2 to match the radio pattern by increasing/decreasing the radio-wave size and frequency by using the four arrow buttons in the radio room. This is a symbol of the Comet. 2 . This will triangulate the position of the SOS signal. After matching all 7 paintings a book will reveal itself behind the painting at the top of the stairs. Assisted in escaping the Dungeon ..and didnt skip leg day. Player 2 should solve the first gear which is Saturn NW by moving the cogs to connect the center cog to the ladder cog in the NW of the compass. PO = primaxiofilexo (two headed daisy). Next continue round and pick up a packet of seeds in the bucket on top of the trolley, next to the trolley on the floor is a trowel. There will be the white gate in front of you with a white lever on the right wall. The next knight at the window will be with a yellow curtain. On a more technical note, We Were Here Together looks fantastic. Player 2 pull the red switch and head to the right and along the corridor reach a turnstile use it. 1.Firstly you have to go upstairs by elevator and memorize the symbols before the exit gate. community members have thanked the author. In the second space place the left facing curved pipe facing and rotate to connect left and up. These elevators are needed to introduce players to the rule of the puzzle. Yuukito Oct 11, 2019 @ 1:32am. These cookies do not store any personal information. The player in the hall can move the curtains behind the knight to highlight it. If you enjoy We Were Here Together, don't forget to check out the earlier entries in the series: We Were Here and We Were Here Too. Now pick up the blue and nothing fuse and take it to the coil left of the previous coil. DO NOT TURN THE VALVE JUST YET AS THIS STARTS THE PUZZLE. It requires both players to have a working PC-compatible microphone and an internet connection. Move off the bridge up the stairs and spin the wheel at the top to secure the bridge. Head to your right and to the cuckoo clock on the side of Player 1s clock are some dials they have to move these dials to match the clock in Player 2s room speed and sound of the pendulum and the sound of the cuckoo. Go out of your room and find your friend. The next puzzle is timed, but it's more than enough time to finish the puzzle before death. If no mistakes were made and the Explorer never died, you will both earn: What r you doing?Perfect play Submerged Hallway2 guides. When you find yourself trapped in different parts of the sinister Castle Rock, you will only have your walkie-talkies and your wits to figure out how to escape. Escape from the Frozen Courtyard ..and didnt lose your cool, Assisted in escaping the Frozen Courtyard ..and learned some new tricks. At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. Head down the stairs and pick up the seeds on the floor by the overturned cart this is for the yellow fish like plant. Traduzioni in contesto per "per un week end: credi" in italiano-inglese da Reverso Context: Ritorniamo ai 300 euro offerti per un week end: credi di aver vinto tu, ma hai perso. Move the Black Knight (back row of pieces, 2nd from the left) to the right of the black pawn in front of it (down two spaces, right one space). Head over to the table and pick up the sprayer, place the sprayer in the cart and pull the lever to send it to player 1. Been playing with it for ages. . I say it again, you posted a bunch of images for "Soulstones" with no solution. Next, the player on the right returns to the elevator with a pickaxe, lowers it 1 time and returns to the elevator with a dinosaur skull. We need a dual-slot. 2. Then head to the shelves. Pick up the two vials PO and FA. P1 goes down the corridor to the right to the next platform through the blue gate (P2 is still at the lever and can turn it) turns the platform counterclockwise passing to the yellow lever and activate. Player 2 can stop it rotating by using a red cog or taking away one of the moving cogs. P1 pulls the lever and steps on the platform near the first gate for its part. Repeat this process again. When you complete the puzzle, you will both earn your respective roles' achievements. Now pick up the blue and nothing fuse and take it to the left of the previous coil. Facing the green lever, turn left and you will notice a staircase on the right wall. chapter 6 strange encounters..did the walkthrough on it just to pass but not understanding how that puzzle works, strange encounters didnt work, got stuck on a puzzle that needed two single yellow when i only had one and couldnt progress any further seriously need advice here, If this can help anyone: We were here together|!. To solve it, you need to do as shown in the screenshot. Weapons and shields must be arranged based on the tips that are written on the tablets. 2 hours later and were not getting ANY MATCHES. Move the White Queen (same white piece as last, the tallest piece in front of the row of pawns) and move it across the board 4 spaces to take a black pawn.

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