), I dont think the additional range overpowers them. POLEARM MASTER FEAT Powered by WordPress & Theme by Anders Norn. What check would my PC roll to escape if he were grappled by a mimic? You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? When wielding a whip, you can attempt to grab another creature using your whip. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. (i.e. However, it's actually a bit worse than a dagger since you can throw one 20/60 ft. Using indicator constraint with two variables. How do Contests and Saving Throws interact? If so the language needs to specify that. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. All 3 of these points are basically the justification for any feat in 5e. Casting Time: 1 action. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. -Trip: Succeeds, target must Dex Save or be Prone Welcome to this Dungeons & Dragons 5th Edition wiki. This is a unique effect, but hard to directly translate without making it overpowered in D&D 5e. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. This way you essentially get a +2 weapon with a small, flavorful perk. One of the finest adventures on the Guild!. Wizards can also caste Haste on their teammates. The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. The grapple is uncontested, meaning that the whip user simply needs to beat the target's AC. This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. In fact, its probably one of the cooler uses of a whip. Sentinel feat can stop someone 10 feet away. Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. Let me know what you think of it if you end up using it though. Your weapon reach extends to 10 feet, and other creatures provoke an opportunity attack from you when they enter that reach. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. Beastmasters Daughter D&D 5e Module Review. Tools. - ranged "grapple" and then attack? Please enable JavaScript to get the best experience from this site. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Thanks! https://www.hipstersanddragons.com/polearm-master-feat-5e-dnd/. Not sure the benefits of reach when you can just shoot it from even further away. Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. Skill Expert 6. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. Let's stay in touch! Maybe I will go and amend that, after a little more thought. At what level can you cast Thorn Whip? The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. This might be overpowered. Otherwise, I think it's a cool idea. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. This site works best with JavaScript enabled. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. I couldnt recommend this guide enough.. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. An in-depth look at the War Caster feat in Dungeons and Dragons 5e! It pains me to say that the most powerful whip I created was not for anyone in the Castlevania series. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. The best answers are voted up and rise to the top, Not the answer you're looking for? Unfortunately, I havent had a chance to playtest the feat or the items just yet. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. Whips are really weak compared to other martial weapons and I'm trying to balance things out a bit using the ideas and mechanics behind of the "Revenant Blade" and the "Polearm Master" feats. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? A die is expended when you use it. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. I feel like this had to have been an oversight or something. Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips. Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. Rogues and Monks both can use bows. by Wizards of the Coast. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. (Skills with Different Abilities variant rule). If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. (My rent-paying projects all involve tourism so Ive basically been unemployed since March. "- PHB Page 175, Top Left of the Page. This is powerful but not broken. You cant quite beat the sentinel and polearm build with this, but its fun, powerful, and adds more control and finally makes whips a worth while consideration. Hey I mean, any excuse I can have to play a battle master is worth it! Press question mark to learn the rest of the keyboard shortcuts. I don't love the acrobatics check to shove or pull. )The)math . communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Menu. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. With practice, I will dual wield whips (with Green flame blade) and dancing rapier. I still don't think it would be on the power level of GWM or polearm master, but it would be viable by default and good with the feat instead of bad without and only viable with the feat. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. Perhaps a Nat 1 would make you hit yourself (think the first time Indiana Jones used the Whip). No, it was for Nicholas Cage. This would give melee rogues an extra 5 ft. to work within melee distance. Thats a hefty chunk of your action economyto pull off this maneuver. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. Whips in their current state are an issue even outside of roleplaying everyones favorite vampire-slaying family. Now then, the rules for dual wielding in 5e are pretty straight forward. Look out multiverse. Design Notes: Theres a bit of confusion over the spear in the official rules for me. The second one is I think the more interesting, so I'll go with that for this answer. He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. This allows closing and lateral movement and imparts no other restrictions on the creature's actions. Thanks for the feedback! Youve Got to Roll With It was published in the national broadsheet, The Independent. Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. Great Weapon Master / Sharpshooter 1. Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. Are monks able to substitute Dexterity for Strength when making Grapple checks? You will be also able to sort the list as you want. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. They are a finesse weapon withreach. Use the D&D 5e whip feat created by Dungeon Solvers to give characters the ability to trip and grapple their opponents using a whip! Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). document.getElementById("comment").setAttribute( "id", "af2138018b20af4222c455268f120a12" );document.getElementById("a36d7e5380").setAttribute( "id", "comment" ); Notify me of follow-up comments by email. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. This feats main problem is its busted on a rogue. Bored of daggers of venom, flame tongues and vicious blades? Id be tempted to make it once per attack action (for synergy with Action Surge). That goes double for any new whips since Im sure I missed out on creating a few iconic ones. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? Dont be giving me none of your house rules. You were right the first time that you needed Dual Wielder - the whip is not a light weapon. You gain proficiency in the whip. Alternatively, you can use an action to expend 2 charges to cast the following: protection from poison, shillelagh (transforming the bow into a snake-headed 1 quarterstaff), thorn whip (causing one of the bow's snake heads to lash out). This is the main reason why I created the feat. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. Be a Bugbear for even more fun with reach (though doesn't apply to AoOs, sadly). -Damage: 1D4, Roll of 19 or above (Apply Damage to any action): Design Notes: For ages Ive been debating how to get across (what I see as) the flails main advantage, the ability to strike over or around a shield. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). If this were a feat for say, a greatsword, it might be a bit overtuned. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. The books magic weapon generator makes it easy to roll up 10,000s more buy for just $7.95 on the DMs Guild. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. In this post I fix that using homebrew! Id additionally rule that the spear is a reach weapon. You are a dangerous opponent while weilding polearms. Whips being practically useless in their current state! -Trip: Succeeds, target must Dex Save or be Prone by Paizo. Grapple 2. My primary intention is to disarm. Honestly, I'd just say to make the extra d4 a standard whip feature, and make it 2d4+2 with the feat. Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. Any thoughts on how I could optimize using a whip? Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. Same goes for Great Weapon Master. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? Why does Mister Mxyzptlk need to have a weakness in the comics? ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Nice work on the D&D community! There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. But I believe there is more to gain. One of my players wants the ability to grapple other creatures at range when using a whip (think Indiana Jones wrapping his whip around things). Message PHB: Too situational. Benefit: You no longer provoke attacks of opportunity when attacking with a whip. The text of the feat would read as follows: You have trained extensively with the whip, allowing you to use it both within and outside of combat. Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. It feels more fun. Its a shame that theyre so mechanically lacking in D&D 5e. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? The first benefits are straightforward. They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. You get a +1 bump to either your Constitution or Wisdom ability score. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. How would you do it? Swashbucklers, youre welcome! Going to be joining a game in a couple of days and liked the idea of playing a Halfling that uses a whip. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone while within reach of your weapon. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? (Check out Esquiels Guide to Magic Weapons if you need some!). You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. The real flail was a two-handed peasants weapon. The DnD Druid 5e class is a living conduit for the natural world, that bends the forces of nature and the primal elements to their whim, and even has the mystical ability to become the animals they protect.The Druid is an excellent answer for a party that's missing some roles. Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. The closest thing I could think of to these mechanics are theGrapple andShove actions. It can be telepathically ordered to do pretty much anything such as lasso a creature. With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. This is because you can only draw/stow so many daggers per turn, whereas the whip you can keep using without having to worry about drawing/stowing a new weapon. Could be an interesting part of a Cavalier's kit. For any melee character withextra attack,a whip does pull-ahead in the long run. Illusion cantrip. It just doesn't ring true to me. Mage Hand PHB: Take the Telekinetic feat instead. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. Didn't think of Hunters Mark, I'll look into that as well. Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. You must use the new roll, even if it is a 1 or a 2. @jgn A campaign where one of my players wants to use a whip all the time. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. Each foot you swing costs one foot of movement. But I thought it would be easier to just give the option to use Acrobatics. You gain a +1 bonus to attack rolls made with whips. Why won't Bardic cantrips like Vicious Mockery or Thunderclap work with Spell Sniper? Choose this feat, choose Find Familiar, and select the pet of your choice. Today. Whip Grabbed opponents can still move around, so long as they don't get any farther from you. I am thinking pally for smites or rogue for sneak attack. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. Prerequisites: Wisdom 13 or Higher. Search by name on the left, click feat name to display on the right. Because specific races and feats grant you proficiency with martial weapons, . By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. Then reduce the number of maneuver to dice to 1. Better than absorbing damage is preventing it all together. I love your feats but considering how recent changes with WotC material has changed abilities from 1 time per short or long rest to number of times equal to your prof bonus per long rest I might consider that change for most of these feats. Prerequisite: Weapon Focus (whip), base attack bonus +2.. Along with a mental stat boost, this feat grants a character telepathy with any visible creature within 60ft. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. Hi, I'm Duncan. Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. One of the most iconic whips from my gaming experience is the Abyssal Whip from Runescape.

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