IF2R will now only load the bus stop and farmcave maps on the standard farm map. Slightly increased knock back for the Diamond Wand. Players clipped into the IF2R farm cave when entering it. Log in to view your list of favourite games. Stardew Valley Expanded (SVE) player warnings if updating to 1.11 !!! Changed the Adventure Guild open time from 3pm~12am to 12pm~10pm. The Adventurer Guild is now locked until the landlslide is cleared (mines access). before updating. ?, and ???. It can be found on the downloads page. On Wednesday and Thursday after the shop closes, he will visit the community garden. This is an addition to the seasonal edits configuration (default = "true"). MinPDnim 1 yr. ago. The reward is the base sell price of the fish the number of fish requested, and the player gets to keep the fish. Fixed an issue where the Grandpa's Farm "Heavy Debris" configuration when used with the "Remove Fences" configuration glitched trees in the south west corner. Changed Olivia's residence to "The Jenkins' Residence". Players could walk back to the railroad via the track on Grampleton Fields before the landslide clearing. Simplified and streamlined Grampleton Fields installation. 's Room. Stardew Valley Expanded is an impressive mod. Fixed several map glitches in the year 2 variant Halloween maze. Fixed an issue where Andy's 4 heart event could be triggered before players met Susan. Completing all house upgrades has been removed as a requirement to start the Grandpa's Shed quest line. Collect 100 of any combination of bone items, then dump in the box in the Museum. Added over 100 new locational messages! Fixed an issue where the "Stardew Valley Expanded Trailer" soundtrack wasn't added to the jukebox after Mr. Qi's event if the in-game music was muted. Fixed an issue where Susan's Friday schedule bugged out. Fixed an issue where Claire's and Martin's movie theater intro event played in the joja route. These tracks play in new locations and cutscenes involving new characters. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. Changed the alternative layout IF2R name "NoStaticFencesAndDirtLayout" to "FarmSandboxLayout". Stardew Valley is an open-ended country-life RPG! 10-18-2020: Adjusted Sophia's 12 heart triggers. Fixed an issue where rain sound effects weren't audible in Grampleton Fields. Fixed an issue where players weren't correctly warped in Grandpa's Shed if they were playing on other farm types with IF2R/Grandpa's Farm installed. Fixed an error where the player would get stuck on their horse/bike/tractor when entering the Immersive Farm 2 Remastered map via the bus stop. Cindersap Forest has added warp patching logic applied to it. Aurora Vineyard now displays vines in its overgrown state. Removed building objects (static mushrooms and flowers) in player pathways on all maps. Fixed an issue where two Morris' appeared in Joja Mart. Void Eel is no longer catchable at Mutant Bug Lair. I created a Patreon! Added more locational messages to the Summit and other various maps. Changed the grass area around the dog house on IF2R to the normal tilesheets to avoid recolor conflicts and issues many players were experiencing due to installation confusion. Designed a new graphic and added a section for the new SVE fish, detailing all information. It now utilizes the new special orders quest format, adding multiplayer compatibility and fixing many issues. Fixed an issue where the Grampleton Orange Chicken dish had incorrect data. Players can now use the 'RemoveFencesFromBackyard', 'RemovePetHouseFromBackyard', and 'RemoveFlowerbedFromBackyard' configurations if using the sandbox layout. Fixed an issue where Lance didn't have end dialogue for his 10 heart event. Added an Ice Festival portrait for the traveling cart merchant. (optional - adds Sophia, Susan and Andy's displays). Fixed an issue where Leo vanished into the void once his treehouse was built. Bug Meat(100) Fixed an issue where the monster crop questline journal descriptions were mixed up. Fixed various glitched tiles in Cindersap Forest and Pelican Town. Fixed an issue where players couldnt fish on IF2R. Fixed an issue where players could clip into Leah's wind turbine in her backyard. (Seeing the mod author fix all of these bugs fills you with determination!!!). Fixed an issue where a tile in Andy's crop fields was walkable. Fixed an issue where several SVE questlines could appear on the special order board. Several forage locations, such as the Lost Woods, have been fixed and work now. 10-19-2020: Fixed an issue where Emily's bird clipped into the wardrobe in her room. Fixed an issue where farmhands were placed out of bounds during the sprite spring quest. Fixed an error where the backwoods signpost didn't give the player directions. 09-29-2020: Changed 'Joja Cola' from trash to and artisan good once players have completed the Joja storyline. 09-29-2020: Fixed an issue where farmhands got a black screen freeze when the host started the aurora vineyard quest line. Fixed an issue where Andy was in the same spot as Kent at the saloon. Wood obtained from a Wood Chipper counts. They're now much easier to find. During the winter, she'll walk up to the summit. Re-tiled several areas on IF2R, Grandpa's Farm, and the Jenkins' Residence interior. and ?? Fixed compatibility issues with several mods. Fixed an issue where trees and debris could spawn behind Marnie's Shed on Grandpa's Farm. Extended GF 20 tiles to the right (inaccessible space). Not necessarily necessary I guess, but if you want to use it w/o SVE then you have to figure out to put it in the game! Added more land to Grandpa's land expansion and freed up the area. Fixed a bug where the Adventurer's Guild had black boxes. Fixed an issue where Kittyfish didn't spawn despite players meeting the required conditions. Altered Penny's seven heart event dialogue to include Olivia's residence name change alteration. Fixed an issue where the Enchanted Grove warp point on the riverland, hilltop, foraging, and wilderness farms didn't work. Fixed an issue where players could step out of bounds in the Grandpa's Farm woods shortcut. Examples being Grandpa's Shed and Enchanted Grove unlocks. Fixed an issue where mushrooms would spawn on the beach when players were using the IF2R FTM pack. Fixed many tiles on IF2R and removed some boulders/rocks from unreachable areas. Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5). Susan now visits Robin's shop every Sunday morning before going to Pierre's. Fixed an issue where mahogany trees could grow freely at ??? Fixed an issue where the IF2R greenhouse wouldn't correctly warp players. Fixed an issue where players could obtain multiple golden keys. on Grandpa's Farm, making it easier to start the questline. Stardew Valley is an open-ended country-life RPG! She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). Fixed an issue where players couldn't complete Evelyn's and Pam's billboard quests. 10-20-2020: Fixed minor bugs in Claire's and Gunther's gift taste data. Fixed an issue where Pam's upgraded house was glitched. He'll also start disliking all alcoholic beverages and loving chicken related produce. Animal products, artisan goods, crops, and forage sell for 20% less. Fixed a bug in Victor's marriage vows where he referred to female players as "husband". Reduced ore spawns in the Highlands Cavern by about 15%. Olivia now shows more affection to the player in her 10 heart event. Added Claire, a Joja cashier, as a fully fledged NPC. Other locations are updated as players complete major storyline quests and naturally play. Fixed an issue where Andy's day 15 schedule glitched out and had him hiking hills in the western forest. Fixed an issue where several NPCs were taking long routes, cutting through Blue Moon Vineyard. It can now be triggered in summer and fall. https://www.patreon.com/StardewValleyExpanded. This. Fixed an issue where Joja Mart and the Community Center reflected incorrect stages (destroyed when it should be repaired). One such issues was NPCs allowing the player easy victory in year 2+. Hmm). Removed the part of Krobus' introduction event where the viewport displayed sewer fog in the void, disorienting players. Fixed a bug where Joja Mart wouldn't change into the movie theater after bundle completion. Fixed an issue where artifacts and one-time spawns would disappear after rainy weather in outside locations. Fixed an issue where players couldn't plant tree seeds on several tile indexes on Grandpa's Farm. Players couldn't place buildings on certain tiles on IF2R when using the "Sandbox" layout. The SVE custom tilesheet has been expanded with new furniture. This will allow me to make edits, fixes, additions, and updates to the town/interior maps. Category: Disambiguation Pages. Kent will now gaze at Blue Moon Vineyard on the Adventurer's Guild dock and take hikes up the summit on Mondays and Wednesdays. Adjusted Gunther's gift to players after donating at least 60 artifacts to the museum. Ingredients | Stardew Valley Expanded Egg Hunt Map Juice must be collected from Keg while quest is active. Fixed an issue where on rare occasions there were graphical glitches at the Pelican Town community garden. On Ginger Island, after reaching 100 Golden Walnuts, is Mr. Qi's room. Added Victor to Sam's 8 heart event as a background character. Fixed an issue where players couldn't ride their horse through the backwoods shortcut. Gus now sells Grampleton Orange Chicken (unobtainable recipe) at the saloon after players have seen Sophia's 6 heart event. This is a collaborative wiki for the mod Stardew Valley Expanded. Extended Pelican Town 6 tiles to the south, opening a new path to Blue Moon Vineyard. Added Scarlett as a fully fledged NPC. Made the Jenkins' Residence exterior more lush during summer. ?, ?? This fixes many aspects of SVE, and is better for the long run. Adjusted community day schedules. Susan no longer occupies the same space as Leah at the summit. Fixed an issue where Zuzu City maps didn't have the correct ambient music ques. Can be collected before accepting the special order Fixed an issue where players received a galaxy soul from the statue of fortune on Lance's birthday (it's now tropical curry instead). Decreased Void Pebble sale price (1500g > 800g). Marnie's shedule on Mondays has been changed. Removed the random probability triggers on Andy's 0 heart events that take place in year 1. Added more greenery to the IF2R backyard. The event triggers between 12:00AM ~ 2:00AM. Players will need to explore to find it! Migrated SVE festival data from TMX to CP. Rasmodius has received another new event, taking place at Forest West, when the player has six hearts with him. Fixed an issue where players couldn't sleep in Sam's bed even when dating, engaged, or married. Fixed a glitch in Sophia's house where the player could walk outside the bathroom and into the void. Fixed an issue where Sprite Spring's secret entrance wasn't patched the same day players completed the Magic Ink questline. Added a new configuration called "Remove Southern Cactuses From Desert" (default = false). Nerfed the IF2R quarry ore, gem, and geode spawn rates. Changed the food buffs for Frog Legs and Void Sushi. (Framework Mod) This mod allows custom forage, debris, and monsters to function. The mines have been relocatted eastward and water now runs underneath the bridge, connecting to the mountain lake. The player now "advance moves" during Sam's arcade event, streamlining the event pacing. Players can use their scythe/sword to remove glitched grass. Willy's corresponding event conditions has changed (level 8 fishing > level 5 fishing). You found a strange looking key in the bottom of the mines. Note that the game adds 255 Friendship points for quests that say "1 Friendship heart", rather than exactly 250 points. Slightly buffed forage spawns in Forest West. Added a new included framework developed by Esca (Farm Type Manager developer) to SVE called "Custom NPC Exclusions". It's now called "Original Mines Entrance". This change is necessary since new end-game weapons are introduced in Stardew Valley 1.5. Removed the fake trashcans outside of Pelican Town. Fixed an issue where Victor's 10 heart event wasn't compatible with the new summit design. Fixed an issue where Dusty was underneath his doghouse if players had the flower valley recolor installed. IF2R Farm Type manager no longer affects SVE locations, only the farm map itself. Increased fiddlehead fern spawn chances in the Secret Woods during the summer season. Pam's house didn't properly patch on the world map. The adventurer guild has moved from Pelican Town to this new area in the mountains, an important step for a future update Added the final questline for Grandpa's Farm, triggered when players have played for at least 268 days. Thought you might like to see how it is going! Added additional lore about Castle Village in Sandy's 5 heart event. Fixed a clipping issue with Kent's schedule in Pelican Town. Added Cabins to the Immersive Farm 2 Remastered (IF2R) map. Consolidated all cut events in the CP SVE content json, allowing players to more easily reactivate them if they wish. Fixed a question fork bug in a Morris event. Revamped Community Day NPC schedules and Marlon's schedule. More cave golems now spawn in the Highland Caverns if players completed Krobus' 10 heart questline. Players may now use Vortex to install SVE. This has no effect if players already have it installed. Removed a couple static trees from the Mountain map. Buffed hammer damage, knock back, and defense buff. Fixed an issue where Claire permanently stayed at home when married if players had the "Looking For Love" mod installed. Talking to Lucikiel once will trigger his introduction event in town. Fixed several typos in events and locational messages. SVE fish can now be placed in fishponds. Added more SVE locations to the CJB Cheats warp menu. Fixed an issue where Kent showed up to Olivia's reception in year 1. Stardew Valley is an open-ended country-life RPG! Fixed grammar and miscellaneous mapping errors. Added a catch event for Apples' 10 heart, informing players where to go. Contents (Framework Mod) This is what most of the mod is written for. Fixed an issue where Claire insinuated she was working inside Joja mart on Sundays when actually working at the cinema. Fixed an issue where Robin and the player were in the void at the start of the Grandpa Shed quest line while playing on Grandpa's Farm. Fixed an issue where if Marlon's sewer event was triggered on a Pelican Town festival day it'd soft lock the game. Fixed an issue where players couldn't trigger Marlon's event where he gifts the sewer key. Slightly adjusted building positions on SVE tilesheets. Fixed an issue where there were several unpassable grass tiles at Morris' property. Fixed an issue where players could use the Grampleton Fields train station + railroad entrance before the railroad rockslide was cleared. This allowed players to start the Grandpa's Shed questline on day 1, which was not an intended feature. Perfect for players who enjoy Dark Souls-like difficulty. Vanilla, Eemie, and Starblue Valley colors are supported! Completing the volcano dungeon is now a requirement to unlock the badlands instead of Qi's Skull Cavern challenge. Fixed an issue where Vincent walked though Victor and Olivia during the Dance of the Moonlight Jellie's. Added a shortcut to the backwoods map that connects to the bus stop. It's not in the same area it used to be! This page lists many of the secrets discovered in Stardew Valley . -SMAPI threw tilesheet errors during Shane's 10 heart event. Leah now gives the player a green bean in their inventory during her year 1 community garden event. Added a world map for the Crimson Badlands (cutscene only for now). -George, Evelyn, and Willy didn't show up at the Spirit's Eve festival. Added tile data to Willy's barrel, allowing players to complete his quest. Fixed several IF2R configurations issues. Fixed an issue where debris spawned in out of bound areas on Grandpa's Farm. This shard glows with an otherworldly blue light. Increased the trigger timeframe Robin comes by to inspect Grandpa's Shed (7am~3pm > 7am~8pm). If players don't have IF2R installed, a shortcut is patched at the bus stop, leading to a new area with the shed. Martin sold fall seeds during summer at JojaMart. Further balanced Gunther's reward to players after donating 60 artifacts to the museum. Here, you can find hardwood stumps and forageables such as seasonal items and a variety of mushrooms, much like you'd find in the Secret Woods in Cindersap Forest. Slightly nerfed the price of clownfish and starfish. Players can install Reset Terrain Features to reset bush locations. Some people might be anxious to meet the new farmer. The Skull Caverns received a new mine cart system that takes players to the newly expanded desert (after meeting certain conditions). 10-18-2020: Fixed an issue where Sebastian was sitting in mid-air during his 6 heart event. SVE has switched frameworks from Advanced Location Loader to PyTK and TMX Loader. (I made a Twitter account! The fish section on the SVE descriptions page details how to catch them. Fixed an issue where Apples was missing summit dialogue. Changed Joja Mart's open time from 9:00am - 11:00pm to 10:00am - 12:00am. Players are now placed directly in front of the Junimo Woods warp rune after watching the quick unlock event. Makes the desert more compact, shortening the bus trip cutscene. The hat mouse area is now cleaned of trash once the trash bear quest is complete. https://stardewvalleywiki.com/mediawiki/index.php?title=Stardew_Valley_Wiki&oldid=145834, Creative Commons Attribution-NonCommercial-ShareAlike. 10-20-2020: Fixed an issue where Robin didn't visit players who hadn't had IF2R installed for the grandpa's shed quest line, informing them they can start the quest. Added Camilla, Alesia, Isaac, Jadu, and Lance as non-social NPCs. Fixed an issue where forage in the secret woods could spawn out of bounds. Fixed a couple typos in locational messages and events. She's now "neutral" when gifted vegetables and forage instead of disliking them. Fixed an issue where players got stuck in some instances during Willy's king salmon cutscene. Increased the SVE greenhouse interior's ambient light. Fixed an issue where Jodi's 0 heart Thursday dialogue glitched out. Fixed an issue where players couldn't purchase the Aurora Vineyard Property Deed from Morris. These have been removed. Greenhouse tilesheets no longer have to be manually replaced. Further tweaked all question forks and side events. This wiki is read-only, the official editable wiki can be found at stardewvalleywiki.com. were glitched for farmhands. Hey! Fixed an issue where players starting a new game and watching the intro scene spawned the original debris placements on the default farm map. 09-16-2020: Fixed a bug where Axel's shops didn't properly patch. Fixed a bug where Sophia didn't return home after running errands during marriage. Stardew Valley Expanded (SVE) is the biggest expansion mod for Stardew Valley that brings tons of new content to the vanilla game. With a little dedication, you might just be the one to restore Stardew Valley to greatness! Fixed an issue where many tiles at Grampleton Fields weren't tillable. Added a new UI if players are in Galdora. This warning can be ignored. For example, a quest to slay Shadow Shaman will never be asked until the player has reached at least level 80 of The Mines. Find 100 each of red, orange, yellow, green, blue, and purple items. Fixed an issue where other mods re-skinning shadow brute monsters were invincible if players had seen Krobus' 10 heart event. Added compatibility for Ran's Harvest Goddess. He claims to have information regarding the old community center. Removes static plants, boxes, flowers, and barrels from the IF2R greenhouse interior. This config will change Sophia's portrait art to look more older. Made Highland Mushroom mobs blue during the winter season instead of grey. Added 5 fish, all caught at Ginger Island. Fixed an issue where Lance was missing movie theater dialogue if married to the player. These trees blocked Sebastian from view during one of his schedules. 09-17-2020: Fixed a bug where Grandpa's Shed wouldn't get repaired upon quest completion. Fixed an issue where logs didn't spawn in front of Grandpa's Shed if Grandpa's Farm and IF2R weren't being played on. Lewis' event has been altered a tiny bit to reflect this change. Water every day until the crop is ready for harvest. Fixed an issue where forage spawned in an out of bound area on IF2R. Greenhouse will now state it's in ruins and will be inaccessible until the player has fixed it via Joja or bundles. Sophia now shows more affection to players in her 10 heart event. Fixed an issue where players got stuck during Susan's 4 heart event. Fixed an issue where Alesia was both at the Galdoran Outpost and the Adventurer Guild on the 23rd. Sophia's grange display now appears at the fair. Thursdays will contain a mix of these activities throughout the year. Note that completing an Item Delivery quest does not count as giving them a gift. Fixed an issue where the game froze if players warped to the wizard's basement via the witch hut warp. 10-18-2020: Fixed an issue where Grandpa's Shed was not repaired for farmhands in multiplayer. Added a town shortcut near the IF2R shed. Fixed an issue where parts of the mountain mist effects were patched out by other mods. Fixed an issue where extra map layers disappeared in Pelican Town, Mountain, Backroads, and Grandpa's Farm at specific times. Reduced SVE NPC activity specific dialogue, allowing players to converse with them. Fixed an issue where forage at the abandoned community garden didn't spawn. King Salmon are now slightly easier to catch and have received a slight spawn rate increase. Fixed an issue where the Galdoran relationship icon wasn't correctly recolored. Fixed an issue where Sophia's 14 heart event crashed the game. Fixed an issue where players got stuck in the Oasis building when using the desert totem. Fixed a bug where players didn't receive the rusty key when they skipped Krobus' introductory event. Greenhouse has also reverted back to being "accessible" even though it isn't repaired. Fixed many glitched back layer tiles in many maps. Fixed an issue where several NPCs got stuck by Leah's house if players completed the community shortcuts upgrade. Fixed clipping issues in Claire's 14 heart event if players took the Joja route. This is for preparation of the official SDV 1.4 release. Fixed an issue where players couldn't place furniture in some areas west of Cindersap Forest. Changed the format of several location messages to letters. Added schedules and dialogues to many adventurer NPCs. Added a new soundtrack: "Camilla's Tower". Tone of player responses are more netural. A deeper expedition might be in order. The winter star festival froze if Alex was the players secret Santa. This tree was preventing vision of the log and entrance to the secret woods, confusing players. Fixed an issue where trees couldn't be planted on specific tiles on IF2R. Fixed an issue on IF2R where pigs sometimes dug up truffles behind the animal pen fences. 10-20-2020: Added break up, divorced, and second chance dialogue to Claire.
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